return Class {

	_name = "Cross",
	
	init = function (self, x, y, w, h, color, label)
		self.x, self.y, self.w, self.h = x, y, w, h
		self.color = color or {1, 1, 1}
		self.label = label
		self.timer = _lib("timer")
		self.show = true
		self.image = _lg.newImage("assets/images/cross.png")
		self.timer.every(1.6, 
		function ()
			self.show = not self.show
		end)
	end,
	
	draw = function (self)
		_lg.setColor(table.unpack(self.color))
		_lg.draw(self.image, self.x, self.y)
	end,
}
